Wiktor_Ohman 发表于 2024-8-14 17:19:18

UE5 _ Ninety Days _ Planet Death

{:4_1402:} [翻译] : 这是Quixel's _Ninety Days_ 项目中创建的环境之一,期间我们团队的每个艺术家都被要求在90天内尽可能完成不同的环境。YouTube 视频:这个环境既是我在期待的,也是我害怕的。在一个宏伟且破碎的景观上创造一个死气沉沉的星球是我从未尝试过的,我不知道如何着手。最后,我使用虚幻引擎中的Fracture工具制作了这个破碎的星球。在这个项目中,除了为特效创建纹理,我全程都在引擎内工作。 _Ninety Days_ 的所有内容都是使用Epic Games和Quixel生态系统制作的,这意味着我们使用了Megascans、Metahumans、Sketchfab以及Epic Marketplace。非常感谢与我共事的这些了不起的人:
This is one of the Environments created for Quixel_s _Ninety Days_ project, during which each individual artist in our team was tasked with completing as many different environment as possible, all in a timespan of 90 days.

Youtube video: https://www.youtube.com/watch?v=ca2ME4Wy0eM
This environment was the one I was both looking forward to the most and dreading the most. Creating a dead planet over an epic, broken landscape isn_t something I_d ever done before and I wasn_t sure how to approach it. I ended up doing the broken planet using the Fracture tools in Unreal Engine. I never left the engine for this one, other than to create the textures for the FX.
Everything for _Ninety Days_ was created using the Epic Games and Quixel Ecosystem, meaning we used Megascans, Metahumans, Sketchfab and the Epic Marketplace.
A massively heartfelt thankyou to the amazing people I got to work alongside with:

一半旅人♀ 发表于 2024-11-19 13:53:00

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