This is one of the Environments created for Quixel_s _Ninety Days_ project, during which each individual artist in our team was tasked with completing as many different environment as possible, all in a timespan of 90 days.
Youtube video: https://www.youtube.com/watch?v=ca2ME4Wy0eM
This environment was the one I was both looking forward to the most and dreading the most. Creating a dead planet over an epic, broken landscape isn_t something I_d ever done before and I wasn_t sure how to approach it. I ended up doing the broken planet using the Fracture tools in Unreal Engine. I never left the engine for this one, other than to create the textures for the FX.
Everything for _Ninety Days_ was created using the Epic Games and Quixel Ecosystem, meaning we used Megascans, Metahumans, Sketchfab and the Epic Marketplace.
A massively heartfelt thankyou to the amazing people I got to work alongside with: