Please read the latest documentation here
VR is here:
Oculus Rift - Single Pass modes are tested.
Oculus Quest - Multiview (only) for LWRP and Single Pass for URP modes are tested.
OpenVR and Vive is not supported yet!
Thanks to "Preston Jong" for his great support for "Rift".
Universal SRP & Lightweight SRP shaders to create reflective materials (only for flat objects like planes) for your games or demos. Forum is HERE
AR will be supported for URP only!
You can create:
Full mirrors,
Reflective floors, walls,
Snowy (iced) roads,
Simple water simulations,
Refracted surfaces,
Blurred surfaces,
Rain (ripple) animations on masked or non-masked surfaces,
Alpha masked reflections,
Reflective glasses,
Full transparent reflections,
Depth based reflections and blur
Wave simulations (with mask) and much more...
Tested on Mac, PC, WebGL, iOS and android but should work on every platform that supports LWRP or URP.
MODELS which are used in videos or screenshots ARE NOT INCLUDED in package!
Shader supports everything what URP and LWRP Lit shader can. So lightmaps, shadows, texture, bump, emission and everything is supported