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[翻译] : 这次我决定尝试一种更为风格化的方法来处理这片岩石地面。在创建图案时,我探索了一种不同的方法。在Substance Designer中,我运行了一些高频的 Voronoi 细胞,并通过填充映射器应用了低频细胞,然后使用了距离、边缘和坡度模糊来让形状变得圆润。最终效果让我非常满意,因为整个过程完全是即兴发挥。
Rocky Ground - Stylized
This time around, I decided to try something a bit more stylized for this rocky ground. I explored a different approach while creating the pattern. To achieve this irregular look in Substance Designer, I run some voronoi cells at higher frequency through a flood fill mapper cells with lower frequencies, then Distance, Bevel and Slope Blur to infate for rounder shapes. Quite happy with how it turned out in the end as I was freestyling really.
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