Requires Unity 5.1.0 or higher.This is a material editor extension that creates and toggles between shaders on the fly.It uses Shader Model 2.0 as a base, so it is faster then a surface shader and great for Mobile!!Features:Property toggler: Color / Diffuse / Decal / Decal tint Reflection / Rim / Emission / Outline Xray / Texture Masks Lighting / Shadows - Toggle Ambient / Directional light Process - Toggle Shadow Process - Custom shadow color BRDF Texture lookup - Use a texture ramp to control light fall off and Rim effect Reflection - HDR support / Metallic Support - Respects probe reflections (note. Does not blend when transitioning from one to another) Rim - Fresnel support - Emission(Intensity) Emission - Independent baking intensity vs viewport display intensity Outlines - Works on 2d Camera - Control X/Y width of outline - Use texture to color outline Xray - See silhouette behind objects - Control color/transparency Lightmaps - Use unity\'s lightmap or provide your own on UV1 or UV2 Other - Vertex Colors support - Opacity sliders for almost every property - Transparency slider and Edge opacity (new) - Built in UV scroller so you don\'t have to keep attaching scripts to your objects - Built in render queue sorting order for transparent objects - There is no need to offset stacked geometry. Blend as many textured geometry layers as you want. And many others not listed...