UE虚幻资源 [工具/功能] 开发者调试调整后处理材质虚幻4UE4 Post Process Tool kit
发布于
2023-5-30
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引擎插件类型
软件版本要求: 未知或无明确软件版本限制
引擎插件类型: 材质|Shader 

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Post Process Toolkit is a set of useful material functions that helps you to debug, adjust and present your post process effects during development in real-time.

Here's a short demo of the available features:

Video: Post Process ToolKit - Showcase
If you would have any questions or suggestions, feel free to write me an email on tomaszklin@gmail.com or leave a comment.

技术细节
Features:

Picture in Picture (PiP).
Buffers visualization: BaseColor, WorldNormal, SceneDepth, ShadingModel and a dozen more.
Rendering partial results of the post process stages.
Rendering a safe zone.
Move splitter.
Tone mapping calibration.
Very easy to integrate into your materials.
The showcase map included.
VR support (please read the VR section)
Texture Resolutions:

2048x1024 (2)
512x1024 (1)
1024x256 (1)
8x64 (1)
4x32 (1)
Number of Materials: 11

Number of Material Functions: 54

Do Materials derive from a Master Material with instances as variation: No

Number of Textures: 6

Supported Development Platforms: Windows

Supported Target Build Platforms: NA

Documentation: Documentation is available in the form of comments made in material asset placed in ./PostProcessToolkit/Materials/M_Documentation.uasset

Important/Additional Notes: The toolkit is not designed to be used in the release builds.

VR: Most of the features work in the VR mode, except for Move Splitter and safe zone. Tested on Oculus Rift

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