How do people actuallymodel things? It’s all very good having the different tools demonstrated so you can see what they do, but what tools do modellers actually use in the real world and how do they use them? That question is what we hope to answer with this video from Alberto Blasi, an Italian architect with over a decade of Cinema 4D experience.
人们如何实际模型的东西?这都是很好的有不同的工具,所以你可以看到他们做了什么,而是什么工具在现实世界中实际使用的模型和他们如何使用它们?这是什么问题,我们希望这个视频从阿尔伯托布拉西回答,意大利建筑师拥有超过十多年的Cinema 4D经验。
In this series of videos we have decided to take on the tricky task of modelling a luxurious Chesterfield leather sofa from Italian designers, Berto. With such a shape, we have to approach things a little differently; extruded splines and primitive shapes just won’t do when the subject is as organic as this.
在这一系列的视频我们决定采取对造型豪华切斯特菲尔德真皮沙发从意大利设计师的棘手任务,博托。有了这样一个形状,我们必须接近的东西有点不同,挤压样条和原始形状,就不会这样做的主题是有机的。
Over the course of 195 minutes, Alberto takes us through the process of using polygon tools to create almost everything with subdivision surfaces (that’s hyperNURBS for the old-timers). Through a clever combination of knife cuts, bevels and edge manipulation, you will learn how to achieve smooth meshes without any unwanted lumps, bumps or stretching.
在接下来的195分钟内,阿尔伯托带我们通过使用多边形工具创建几乎所有的细分表面的过程(这是老前辈的应用实例)。通过巧妙的组合刀割开,边操作,您将学习如何实现平滑的网格没有任何多余的肿块,肿块或拉伸。
Although we have made these videos with R16 Studio, we should stress that we have made it as accessible as possible. If you don’t have the mograph tools, we still show you other methods to achieve the same results, if you don’t have the latest poly tools such as the updated bevel tool, we have included alternatives to reach the same model.
虽然我们与R16工作室了这些视频,我们应该强调的是,我们已经尽可能接近。如果你没有扫描工具,我们还是给你其他方法来达到同样的结果,如果你没有新的多边形工具如更新锥工具,我们已达到相同模式的选择。