分类: 游戏场景
模块: 综合流程
软件/插件: 3DS Max,ZBrush,Photoshop,xNormal,Topogun.
讲解: 英文+无字幕
源文件: 包含
播放时长: 2小时57分钟
大小: 1.6GB
等级: 高级
为游戏创建纹理有时可能是一个非常复杂和混乱的过程。 在本课程中,游戏环境纹理基础上,你将纹理化由不同材料组成的游戏环境。 首先,您将创建用作工作基础的低多边形网格。 接下来,你将UV和烘焙地图到那些网格,以铺平纹理的基础工作。 最后,您将在Photoshop中创建自己的风格化纹理。 当你完成这个纹理课程,你不仅能够纹理游戏环境的手,而且有足够的技能,以纹理不同的材料和环境在未来。
Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future.