2D角色插画 [科幻] (个人收集)赛博朋克WETA WORKSHOP DESIGN STUDIO
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2019-1-28
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本帖最后由 Adeline 于 2021-8-2 15:45 编辑

WETA WORKSHOP DESIGN STUDIO




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weta-workshop-design-studio-0110-major-lines-backview2-ajb.jpg weta-workshop-design-studio-major-face-panel-missing-not-scarlett-jh.jpg
作品介绍:Ghost in the Shell - Major Disassembled
A large component of the design work created for the Major focused on her "Smart-Dermis"; layers of fine, artificial subcutaneous tissue muscle and skin that mimicked the intricacies seen in a real human being. The Dermis was postulated to be easily repairable and able to separate into segments when maintenance or surgery required it. The Major's THERMOPTIC SUIT was also designed to interface directly with the major through the Dermis, making the suit a true "second skin".
?2016 Paramount Pictures & DreamWorks Pictures.

作品介绍:The Major's skeleton was the starting point for most, if not all of the cyborg technology featured in GHOST IN THE SHELL. It was posited that if the Major was the pinnacle of cybernetic innovation, every other enhanced or augmented human could be reverse engineered to an earlier stage of development,with countless variations on aesthetic form, capability and functionality.
?2016 Paramount Pictures & DreamWorks Pictures.


作品介绍:Ghost in the Shell - Geisha 02
A significant number of the design iterations that explored the internal and surface aesthetics of the Geisha, featured aspects that were more reminiscent of anatomy than machinery. The results were often disturbing and macabre.
The Geisha design process was instrumental in helping to establish the level of technology in the world of GHOST IN THE SHELL. Early in production, it was postulated that cybernetics and robotics had been developed to a degree of such sophistication, whereby a manufacturer could add artistic detail and complexity to the inner workings of an android in the manner of an exclusive timepiece.
2016 Paramount Pictures & DreamWorks

作品介绍:
Mad Max: Fury Road - Immortan Joe
Explorative concepts for the enigmatic, Immortan Joe. Artists covered a broad spectrum of characteristics; everything from the affectations of a "Living God" to the corrupted flesh of a diseased Warlord.
? 2014 Warner Bros. Entertainment Inc. and Village Roadshow
Posted 2 years ago

The Amazing Spider-Man 2 - Concept Design
When using the military-industrial complex as a basis for concept design, there is tendency to lean towards armaments and weaponry. In the Spider-Man universe however, the characters and situations provide an opportunity to subvert this aesthetic towards explorations around exotic materials, aerospace, armour and gadgets.
The Amazing Spiderman 2 ? SONY Pictures 2014. All rights reserved


Chappie - Early Chappie Concepts
Chappie was a conundrum of a character to design. Starting off as a mass produced, intimidating industrial armament, Chappie then had to transform into an emotive sympathetic child, without changing his appearance.

Elysium - Max Hulc Suit
Concepts for a mass-produced, utilitarian model were refined using physical mock-ups created by the Workshop costume department.
? 2013 Columbia TriStar Marketing Group, Inc. All rights reserved.

Elysium - Droids and Augmented Humans
The ELYSIUM Universe depicts lift-assist systems (powered exoskeletons), autonomous robotics, drones, cybernetic integration and advanced medical processes. The HULC suit comprises several of these technologies in a single device and helped to inform many of the design choices across the project.? 2013 Columbia TriStar Marketing Group, Inc. All rights reserved.

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bzoom  发表于 2019-1-28 14:06:48  
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