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原创UE虚幻资源 Advanced Jigsaw Inventory
发布于
2020-10-23
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本帖最后由 大西几 于 2021-12-23 20:03 编辑
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Inside you will find a fully replicated example, in this example you can setup your loot containers, pickups, weapon attachments and even loot dead players and AI, so if you're looking to get a head start in your next shooter looter game this example is for you and it's easy to manage.

Now if you want to create your own system from scratch I have a 3 part video explaining step by step how to benefit from the available features of Jigsaw inventory to get you up and running fast, it's in blueprint so debugging and modifying the system is very doable.

There's a rarity system implemented which you can customize, you can rotate items (works between different containers) you can stack, split and resize items. Double clicking on a container will open its window and you can add/remove items from it.

Please take a look below to get a list of most of the features.


Technical Details
Features:

  • You can fully customize your inventory
  • Rotate items
  • Split items by holding a key (works on multiple containers)
  • Resize item dimensions at runtime
  • You can add default items to the inventory within the editor
  • You can open any container by double clicking on it, and add/remove whatever you want to it.
  • You can select what items can and cannot be supported by a certain container.
  • 2 type of containers (Normal inventory and EquipToSlot)
  • Update any item texture, size in game.
  • You can handle multiple events for various things such as item over item for attachments or combining items etc
  • You can make vendors, containers, equippable slots and your main inventory(ies)
  • Pickup system available, easy to integrate
  • Rarity system with customizable colors for each container.
  • Sounds for picking up and dropping items
  • Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
  • Stacking items (works between containers)


Number of Blueprints:
Inventory system: 7 widgets, 1 Drag Drop operation, 3 enums, 3 structs, 2 materials, 3 actors for the pickups.
Examples: First person BP and its animations and materials, 2 maps, 2 game modes, 1 player controller, 5 widgets, 4 pickups, 15 images

Input: (Keyboard, Mouse)
Network Replicated: (Yes)
Supported Development Platforms: (Windows, Mac, Linux)
Supported Target Build Platforms: (Windows, Mac, Linux)
Documentation: See video link in the description.



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lllllll  发表于 2020-11-12 11:38:14  
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链接打不开
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神佛之上  发表于 2022-11-22 21:09:21  
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给力!元素有你更精彩
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