--授权微元素发布--
I designed materials and bring some life into machine. But geometry design is concepted by Yi Yang
My friend did setup with biped skeleton after we used mocap animation and a polished it.
I think I have learned a lot of some technics, lookdev stuff, robot's design, how important use organic rules to create something etc. I did video clips with Nuke, i feel it's really powerful tool, but i don't have enough experience to do something cool in it.
I tried a lot of methods of modeling like HardMesh, Zbrush, Subd, MeshMachine, Moi3d.
Anyway I prefer subd technic, because sometimes it's more faster.