算法菜单使用主 Retopology 下拉菜单设置要使用的 retopology 算法:ReForm、QuadriFlow或Instant Mesh。
Use the primary Retopology dropdown to set the retopology algorithm to use: either ReForm, QuadriFlow, or Instant Mesh.
目标大小:Target Size
-面数:为重新拓扑算法将用于尝试重建网格的四边形多边形的总数设置目标。
Face Count: Sets target for the total number of quad polygons the retopology algorithms will use to attempt to reconstruct the mesh.
如果需要比指定数量更多的多边形,算法将使用更高的值来重新拓扑。
If more polygons are required than the specified number, the algorithms will utilize a higher value to retopologize.
- 预处理网格:在计算重新拓扑操作之前,将模型重新划分为预处理步骤。提示:您还可以利用 ReForm Pre-Process 模型生成一个代理 remesh 对象,该对象将用作 Retopology 算法使用的数据集。
Preprocess Mesh: Remeshes your model as a pre-processing step before computing the retopology operation. Tip: you can also utilize the ReForm Pre-Process model to generate a proxy remesh object that will be utilized as the data set for the Retopology algorithms to work with.
-计算按钮:根据当前参数生成重新拓扑的网格。使用此按钮运行算法。
Compute Button: Generates a retopologized mesh based on the current parameters. Use this button to run the algorithm.
-重置按钮:重置网格以匹配进入修改器的数据的状态。使用此按钮重置您的更改。
Reset Button: Resets the mesh to match the state of the data coming into the modifier. Use this button to reset your changes.
-使用进度条监控重新拓扑操作的速度。
Use the progress bar to monitor the speed of your retopologize operation.
ReForm is a state-of-the-art quad topology global optimization technology developed by Autodesk to outperform direct and wave propagation methods significantly, guaranteeing gap and crack-free results, lower distortion, and smoother maps without shrinkage or volume loss. ReForm 是 Autodesk 开发的最先进的四边形拓扑全局优化技术,其性能显着优于直接和波传播方法,可确保无间隙和无裂纹结果、更低的失真和更平滑的地图,而不会出现收缩或体积损失。
四边形公差:设置偏离目标四边形数的公差。
Quad Tolerance: Sets the tolerance for deviation from the target number of quads.
细分因子:指定 ReForm 是否会利用细分来帮助生成目标输出网格。当此值设置为 1 时,不会发生细分。当此值设置为 2 时,ReForm 将处理目标四边形面数的四分之一,然后细分曲面以生成结果。当此值设置为 3 时,将生成目标四边形面的九分之一,然后将其细分为两个级别以给出目标输出结果。
Subdivision Factor: Specifies whether ReForm will utilize subdivisions to help generate the target output mesh. When this value is set to 1, no subdivision occurs. When this value is set to 2, ReForm will process a quarter of the target quad face count and then subdivide the surfaces to generate a result. When this value is set to 3, a ninth of the target quad face will be generated, which will then be subdivided at two levels to give the target output result.
正则化:控制施加在输出网格上的规则程度。当此值设置为 1 时,ReForm 将生成大小大致相等的四边形。当该值设置为 0 时,ReForm 将改变它生成的四边形的大小,以更好地匹配它试图重新划分网格的拓扑。默认值为 0.5。
Regularize: Controls the degree of regularity imposed on the output mesh. When this value is set to 1, ReForm will generate quad polygons of roughly equal size. When the value is set to 0, ReForm will vary the size of the quad polygons that it generates to better match the topology it is trying to remesh. The default is 0.5.
各向异性:控制输出网格中允许的各向异性程度。当此值设置为 1 时,ReForm 可以生成形状更均匀的四边形。当该值设置为 0 时,ReForm 将生成更多方形多边形,这对于硬表面网格更有用。
Anisotropy: Controls the degree of anisotropy allowed in the output mesh. When this value is set to 1, ReForm can generate quads that are more uniformly square in shape. When the value is set to 0, ReForm will generate more square-shaped polys, which is more useful for hard surface meshes.
自适应性:控制局部空间步长自适应性的程度,使四边形大小能够根据曲面拓扑的曲率而变化。
Adaptivity: Controls the degree of local spacial step adaptivity enabling quad size to vary based on the curvature of the surface topology.
自动边缘:如果启用自动边缘,您可以通过建模过程利用网格中已经存在的各种类型的网格数据作为约束来影响 ReForm 生成的输出形式。您可以使用 Auto Edge 保留网格上的硬表面细节,但该选项也可用于指定您想要保留的重要形状。使用 Auto Edge,您通过 ReForm 处理的网格数据(例如 UV、法线等)将保留在输出网格上以用于 Retopology。
Auto Edge: Auto edge, if enabled, lets you utilize various types of mesh data that already exist on your mesh through the modeling process as a constraint to influence the output form that ReForm generates. You can use Auto Edge to retain hard surface details on your mesh, but the option can also be useful for specifying an important form that you want to retain as well. With Auto Edge, mesh data that you are processing through ReForm such as UVs, Normals, and so forth, will be maintained on the output mesh for Retopology.
平滑组:使用由平滑组定义的边缘和网格上的硬边缘作为约束。
Smoothing Groups: Uses the edges defined by smoothing groups and hard edges on your mesh as a constraint.
材质 ID:使用每个材质 ID 通道的边界边缘作为约束。
Material IDs: Uses the boundary edges of each Material ID channels as a constraint.
UV 通道:使用 UV 岛的边界作为约束。
UV Channel: Uses the borders of UV islands as a constraint.
布尔接缝:使用布尔接缝,即由几何对象交互创建的边,在布尔运算后作为约束存储在您的网格中。
Boolean Seams: Uses the Boolean Seams, edges created by the interaction of geometric objects, that are stored in your mesh after a Boolean operation as a constraint.
指定法线:允许使用基于相邻面之间指定顶点法线中的不连续性的硬边作为约束。
Specified Normals: Enables the use of hard edges based on discontinuities in specified vertex normals between adjacent faces as a constraint.
选定边:允许使用向上传递修改器堆栈的选定边作为约束。
Selected Edges: Enables the use of selected edges passed up the modifier stack as a constraint.
按角度:允许使用基于相邻面法线之间的指定角度公差作为约束的硬边。
By Angle: Enables the use of hard edges based upon the specified angle tolerance between adjacent face normals as a constraint.
传输顶点颜色: 允许使用顶点颜色数据作为约束,因为算法会将数据传输到输出网格。
Transfer Vertex Colors: Enables the use of vertex color data as a constraint as the algorithm will transfer data to the output mesh.
注意:启用 Auto Edge 时,会对 ReForm 算法施加额外的限制以启用数据保存和传播,这可能会导致算法失败。例如,如果输入网格中有小块 UV 数据,则该操作将重建 UV 坐标,放置附加约束,算法将尝试多次求解。如果您遇到这种情况,错误消息将有助于指导您解决模型的复杂性。查看错误消息和解决方案以了解更多信息。
Note: When Auto Edge is enabled, additional restraints are placed on the ReForm algorithm to enable data preservation and propagation, which may cause the algorithm to fail. For example, if there are small chunks of UV data in the input mesh, the operation will rebuild the UV coordinates, placing additional constraints the algorithm will try to solve multiple times. If you encounter this, error messages will help to guide you to resolve the complexities of your model. See error messages and solutions to learn more.
QuadriFlow 是一种基于 Jakob 等人的 Instant Field-Aligned Meshes 生成四边形表面网格的开源可扩展算法。(ACM Trans. Graph. 34(6):189, 2015) 由 Jingwei Huang、Yichao Zhou、Matthias Niessner、Jonathan Shewchuk 和 Leonidas Guibas 开发。QuadriFlow: A Scalable and Robust Method for Quadrangulation,2018 年欧洲几何处理研讨会 (SGP)。
QuadriFlow is an open-source scalable algorithm for generating quadrilateral surface meshes based on the Instant Field-Aligned Meshes of Jakob et al. (ACM Trans. Graph. 34(6):189, 2015) and was developed by Jingwei Huang, Yichao Zhou, Matthias Niessner, Jonathan Shewchuk and Leonidas Guibas. QuadriFlow: A Scalable and Robust Method for Quadrangulation, The Eurographics Symposium on Geometry Processing (SGP) 2018.
Sharp Edges:启用 QuadriFlow 算法进行硬边缘检测。这将允许算法更好地保留来自输入网格拓扑的硬边。
Sharp Edges: Enables the QuadriFlow algorithm for hard-edge detection. This will allow the algorithm to better retain hard edges from the input mesh topology.
对齐边界:启用时,尝试保留输入网格的边界几何。
Align to Boundaries: When enabled, attempts to preserve the boundary geometry of the input mesh.
自适应:启用后,使用非均匀局部空间步长来提高目标面数的几何保真度。
Adaptive: When enabled, uses a non-uniform local spatial step to improve geometric fidelity for the target face count.
Instant Mesh 是一种基于 Jakob 等人的 Instant Field-Aligned Meshes 生成四边形表面网格的开源可扩展算法。(ACM Trans. Graph. 34(6):189, 2015)。如果 Instant Mesh 未捕获所有细节,则四边形尺寸可能小于支持的尺寸,因此细节已被忽略。
Instant Mesh ian open-source scalable algorithm for generating quadrilateral surface meshes based on the Instant Field-Aligned Meshes of Jakob et al. (ACM Trans. Graph. 34(6):189, 2015). If Instant Mesh is not capturing all your detail, the quad size may be smaller than supported so the details have been ignored.
纯四边形网格:启用后,生成一个纯四边形而不是四边形为主的网格。
Pure Quad Mesh: When enabled, generates a mesh consisting purely of quads rather than a quad-dominant mesh.
外部:启用后,应用外部平滑度指标。禁用时,将应用内在平滑度指标。
Extrinsic: When enabled, applies extrinsic smoothness metrics. When disabled, intrinsic smoothness metrics are applied.
对齐边界:启用时,尝试保留输入网格的边界几何。
Align to Boundaries: When enabled, attempts to preserve the boundary geometry of the input mesh.
Sharp Edges by Angle:启用后,使用 Instant Mesh 算法根据指定的边角检测硬边。
Sharp Edges by Angle: When enabled, use the Instant Mesh algorithm for detecting hard edges based on the specified edge angle.
平滑:设置应用于输出网格的平滑迭代次数。
Smoothing: Sets the number of smoothing iterations to apply to the output mesh.
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