-微元素授权- https://www.artstation.com/maxkutsenko
With this project, I wanted to practice making some moss. The cinder blocks and moss itself were made in Substance Designer, I wanted to use the new Atlas Scatter node to see its power, so I used it for scattering some of the tiny twigs which you probably don't even see haha. Then I took it Marmoset and played with the values of SSS, scatter depth and fuzz to give me thatcharacteristic mossy look. For presentation purposes, I took advantage of Quixel Megascans becoming free for UE4 users and downloaded some of the creeper plants that you see placed on my mat balls. I hope you like the final result.