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白金画集 [3D场景] Moss cinder blocks
发布于
2024-2-28
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[翻译] : -在这个项目中,我想要尝试制作一些苔藓。混凝土块和苔藓本身是在Substance Designer中制作的,我想利用新出现的Atlas Scatter节点来见识一下它的威力,所以我用它来分散了一些你可能都看不到的细小树枝。然后我在Marmoset中调整了SSS、散射深度和模糊值,以呈现出那种典型的苔藓质感。为了展示效果,我利用Quixel Megascans对UE4用户免费开放的机会,下载了一些你看到放在我的球体上的爬藤植物。希望你喜欢最终的作品。

-微元素授权-
https://www.artstation.com/maxkutsenko
With this project, I wanted to practice making some moss. The cinder blocks and moss itself were made in Substance Designer, I wanted to use the new Atlas Scatter node to see its power, so I used it for scattering some of the tiny twigs which you probably don't even see haha. Then I took it Marmoset and played with the values of SSS, scatter depth and fuzz to give me thatcharacteristic mossy look. For presentation purposes, I took advantage of Quixel Megascans becoming free for UE4 users and downloaded some of the creeper plants that you see placed on my mat balls. I hope you like the final result.
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https://maxkutsenko.artstation.com/

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一半旅人♀  发表于 2024-12-9 10:37:21  
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Texture Artist @ Ubisoft

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