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地编-CG场景 [引擎地编] Tribute to Marcus Fenix
发布于
2024-3-8
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[翻译] : 你好,“向马库斯·芬克斯致敬”是我过去两个月一直在做的项目。它灵感来源于微软游戏系列《战争机器》的角色,所以我选择使用了《战争机器》的游戏引擎——虚幻引擎4。这个项目的主要目标是提升我对游戏开发的理解,包括:

- 高精度建模
- 低精度建模
- 材质纹理绘制和定义
- 水平网格制作
- 照明

主角马库斯·芬克斯的模型我使用了扫描的原始模型,环境中的岩石场景则是免费资源,以增加多样性和真实感。接下来还有很多工作要做,很多技能和知识需要在下一个项目中学习。

我的“向马库斯·芬克斯致敬”项目的工作流程如下:

1. 低精度/基础网格 -> 3ds Max
2. 高精度建模 -> Zbrush
3. 材质纹理 -> Substance Painter
4. 模型+纹理 -> 虚幻4
5. 场景迭代+照明 -> 虚幻4

希望你会喜欢!

Hi,
"Tribute to Marcus Fenix" is a project, on which I was working during last two months.
It's inspired by character from Microsoft's game franchise "Gears of War", that's why
I have also decided to use "Gears of War" game engine, Unreal Engine - ver. 4.
Main goal of this project was to enhance my knowledge about gamedev:
- high poly modeling
- low poly modeling
- texture painting and defining materials
- level meshing
- lighting
For main character I used scanned model of Marcus Fenix.
https://www.thingiverse.com/thing:915361
and
Free rock set for more differences in environment.
https://gumroad.com/andrewalexart
A lot of work ahead of me, a lot of skills and knowledge to aquire during next projects.
My workflow for "Tribute to Marcus Fenix"
1. Low Poly/Base Mesh -> 3dsMax
2. High Poly -> Zbrush
3. Textures -> Substance Painter
4. Model + Textures -> Unreal 4
5. Scene iterations + Lighiting -> Unreal 4
I hope You like it!
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https://www.artstation.com/damian_drabik

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CG Artist @ Platige Image

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