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原创SD-材质-渲染 Desert Cacti
发布于
2024-2-29
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[翻译] : 决定在我的演讲中尝试一些新东西,这是我和Stefan Oprisan的讨论结果,后来Alex Beddows在他的播客上也有所提及。个人简介:Stefan Oprisan@ Ubisoft许多艺术家现在认为,展示的不仅仅是材质球会更好,所以这里的目标是在实际场景中展示材料。纹理在Substance Designer中完成的。植物、头骨和岩石模型来自Megascans。整个过程从头到尾大约花费了一周时间。

Decided to try something new with my presentation, this is the result of discussions I had with Stefan Oprisan and later on Alex Beddows on his podcast.


PROFILE
Stefan Oprisan
Senior Material Artist @ Ubisoft

Many artists these days agree that it would be better to show more than just material balls so the idea here is to show materials being used in an actual scene.
Textures were done in Substance Designer. The plants ,Skull and a rock asset comes from Megascans,
The entire thing took about a week to do from start to finish
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俊哥  发表于 2022-7-20 19:27:19  
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阅贴无数,楼主最强!
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《-至尊宝-》  发表于 2022-7-26 23:36:13  
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这是好东西啊
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