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原创3D物件-载具 [欧美写实] [Tutorial] UE4 Crystal Shader Creation - From ZBrush to the final shader on UE4
发布于
2024-3-9
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[翻译] : 立即获取!这个新教程将教你如何在Unreal Engine 4中创建类似Redshift、Arnold和V-Ray等渲染引擎的折射Shader。内容包括如何制作折射的颜色,所有必要的参数,以及钻石和晶体中的光散射效果。教程从头开始教你如何创建适用于游戏的水晶!这个80分钟的教程对所有技能水平的人都有清晰的讲解和全程旁白。

你将获得:
- 全高清分辨率,80分钟讲述视频(分为两部分)。
- 额外视频:“如何将3D扫描转化为游戏就绪道具”。
- UE4折射Shader(包含所有参数)+ 3个实例预设。[视频=

GET YOURS NOW!
https://gum.co/FSmd/
This new tutorial will teach you how to create refractive shaders similar to Redshift and other render engines like Arnold and V-Ray. Inside Unreal Engine 4 only!
Including how to create color for the refraction and all the needed parameters, also with light dispersion too, which happens in diamonds and crystals. Also In the beginning you'll learn how to create game ready crystal from start to finish!
This 80 minutes tutorial is well explained and fully narrated for all skill levels.
WHAT YOU'LL GET
-Full HD Resolution 80 Min narrated videos (2-Parts).
-Bonus Video on "How to turn 3D Scan into a game-ready prop".
-UE4 Refractive Shader (With all Parameters) + 3 Instance Presets.
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