对于ZBrush中的硬表面建模,有一些方法可以避免手动拓扑:
1. 使用Dynamesh:Dynamesh是一种自动拓扑的方法,它可以将对象的不同部分合并为一个整体,并且保留了细节和曲线。这使得建模过程更加快速且方便。
2. 使用ZModeler:ZModeler是ZBrush的一个模块,它提供了一些新的工具和技巧来快速地建模硬表面物体。使用ZModeler,你可以通过单击、拖拽或者换算来创建各种几何形状。
3. 使用插件:ZBrush社区中有许多第三方插件,它们可以帮助用户快速地建模各种复杂的硬表面物体。例如,Hard Surface Brush和Clip Brush都是非常有用的插件。
总之,虽然手动拓扑是最精确的方法,但ZBrush提供了许多工具和技巧来帮助我们快速地建模硬表面物体。
English Translation:
For hard surface modeling in ZBrush, there are some methods that can avoid manual topology:
1. Use Dynamesh: Dynamesh is an automatic topology method that merges different parts of the object into one whole while retaining details and curves. This makes the modeling process faster and more convenient.
2. Use ZModeler: ZModeler is a module in ZBrush that provides new tools and techniques for quickly modeling hard surface objects. Using ZModeler, you can create various geometric shapes by clicking, dragging or calculating.
3. Use plugins: There are many third-party plugins in the ZBrush community that can help users quickly model various complex hard surface objects. For example, Hard Surface Brush and Clip Brush are very useful plugins.
In summary, although manual topology is the most accurate method, ZBrush provides many tools and techniques to help us quickly model hard surface objects.
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