您好!在UE4中,可以使用卷轴地图来设置场景的边界。具体步骤如下:
1. 首先需要打开地图编辑器,然后创建一个卷轴地图。
2. 在地图上添加一个Box Collision组件,用于设置地图边界。
3. 将Box Collision组件放置在地图四周,调整大小和位置以适应地图边缘。
4. 然后,您可以将Box Collision组件重命名为“Boundary”,并在蓝图中使用它来阻止角色或坦克离开地图边界。
希望这些步骤能帮到您!
Hello! In UE4, you can use a scrollable map to set the boundaries of the scene. Here are the steps:
1. First, you need to open the map editor and create a scrollable map.
2. Add a Box Collision component to the map to set the boundary.
3. Place the Box Collision component around the perimeter of the map and adjust its size and position to fit the edge of the map.
4. Then, you can rename the Box Collision component to "Boundary" and use it in the blueprint to prevent characters or tanks from leaving the map boundary.
Hope these steps can help you!
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