在建模领域,Max、Maya和Blender都是非常流行的软件。但是,使用哪个软件更加主流取决于使用者的需求和个人偏好。
在工业设计和影视特效行业中,大多数人使用Max或Maya进行建模。这两个软件都具有强大的建模工具和广泛的插件支持,可以满足高质量的建模需求。此外,Max和Maya也受到了许多著名公司的支持和认可。
另一方面,Blender则是一个免费的开源软件,因此在个人用户和小型团队之间非常受欢迎。它具有丰富的功能,如建模、动画、渲染等,并且使用者社区庞大且活跃,提供了各种各样的功能扩展和教程资源。
总的来说,选择哪个软件需要根据个人需求和实际情况来确定,没有哪个软件更加主流。
In the field of modeling, Max, Maya, and Blender are all very popular software. However, which software is more mainstream depends on the user\'s needs and personal preferences.
In the industrial design and visual effects industries, most people use Max or Maya for modeling. These two software have powerful modeling tools and extensive plug-in support, which can meet high-quality modeling needs. In addition, Max and Maya have also been supported and recognized by many famous companies.
On the other hand, Blender is a free open-source software, so it is very popular among individual users and small teams. It has rich functions such as modeling, animation, rendering, etc., and the user community is huge and active, providing various feature extensions and tutorial resources.
Overall, which software to choose depends on personal needs and actual situations, and there is no software that is more mainstream.
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