Im happy to share some breakdowns and works in progress from the production of the Unity realtime demo Book of the Dead. You can learn more about the general pipeline and see many more works in the full blogpost https//blogs.unity3d.com/2018/06/08/book-of-the-dead-character-and-hero-assets/To see the concept part of the production you can read the blogpost by Georgi Simeonov here https//blogs.unity3d.com/2018/06/01/book-of-the-dead-concept-art/To see the final character for the demo you can visit -