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地编-CG场景 [CG场景] Making Games Article - The Making of Endzone - A World Apart
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2024-6-12
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[翻译] : 我很荣幸在《制作游戏》杂志上分享了我在末日城市建造游戏《Endzone - A World Apart》中的树叶工作流程。在这个项目中,我主要负责材质和植被部分。在访谈中,我讨论了如何结合不同的软件和独特的工作流程,快速为游戏实现高效的植物模型。非常感谢Thomas Szedlak的采访以及他在文章中对细节的充分探讨。同时,也要感谢Gentlymad Studios团队的出色工作和我们游戏的非凡成就!你可以在以下链接找到完整的文章和其他关于我们的游戏内容:[https://www.makinggames.biz/art/making-of-endzone-the-green-thumb-for-games,2351397.html](https://www.makinggames.biz/art/making-of-endzone-the-green-thumb-for-games,2351397.html)想要在Steam上体验《Endzone - A World Apart》,请访问:[https://store.steampowered.com/app/933820/Endzone__A_World_Apart/](https://store.steampowered.com/app/933820/Endzone__A_World_Apart/)

I had the honor to present my workflow for Foliage in the post-apocalyptic city builder Endzone - A World Apart in the Making Games magazine. In this project I am mainly responsible for materials and vegetation.In the interview I talk about how I use a combination of different software and a completely unique workflow to quickly implement efficient plants for the game.-Many thanks to Thomas Szedlak for the interview and the freedom to go into great detail in the article. Also a big shoutout to my great team at Gentlymad Studios and the incredible work on our game! --You can find the full article among other articles to our game here https//www.makinggames.biz/art/making-of-endzone-the-green-thumb-for-games,2351397.htmlWant to check out Endzone on Steam https//store.steampowered.com/app/933820/Endzone__A_World_Apart/
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