I thought I would try something different and procedurally texture a mesh with more shape this time around instead of a plane. I used Triplanar to mold the stones and Tile Samplers to distribute the leaves. Everything is procedural except for the base mesh. The mesh is actually a MegaScan mesh...however I only used the mesh and didnt use any of the photogrammetry textures. Just wanted some shapes to play with. Really fun DE-PHOTOGRAMMETERIZING this thing