Concepted, modelled and textured a legendary assault rifle with various attachments. Limitations dictated that no unique textures or bakes were used. All detail achieved via weighted normals, floating decals and tiling detail maps ( created to be shared by all weapons ). I created a custom shader for Marmoset to reflect roughly how the game shader is setup, which allows 3 tint channels / 2nd UV grime overlays / 2nd UV camo pattern and 4 masked detail normal maps.