[翻译] : 我最初是为《Endzone - A World Apart》的卫星创作这种材质,但由于游戏中的限制,纹理被压缩得几乎无法辨认原貌。我决定重新处理它,做一些渲染,因为当捕捉到低光时,它真的很出彩。已完成于Substance Designer中渲染在Marmoset Toolbag中展示使用了Markus Pohl的Texture Breakdown Tool工具https://www.artstation.com/xxmarkxx/store/JpGq/texture-breakdown-tool
I initially created this material for the satellite in Endzone - A World Apart, but due to the limitations we have in the game, the textures got downsampled to a point where it is barely recognizable from the original. I decided to revisit it and do some renders, as it really pops when catching low lights.100 Done in Substance DesignerRendered in Marmoset ToolbagMaps presentated with Markus Pohl Texture Breakdown Toolhttps//www.artstation.com/xxmarkxx/store/JpGq/texture-breakdown-tool