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原创SD-材质-渲染 Nodevember - Day 10 - Paint
发布于
2024-6-30
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[翻译] : Day 10对我来说可能是目前为止最有趣的!我一开始就有一个想法,非常想实现,结果棒极了!素材被分成了4个图表,每个包含一个元素。颜色斑点是由自定义生成器完成的,可以通过多种方式调整以快速变化。颜色管和混合调色板也可以调整。画布是完全生成的,除了实际的绘画,它是从Bob Ross的一幅画的纹理图上提取的(我知道,没有图像纹理,但在这里我不太在乎,因为重点在于所有小细节)。使用了100个Substance Designer(除了Bob Ross)在Marmoset Toolbag中渲染。纹理分解使用了Markus Pohls的Texture Breakdown工具。

Day 10 was probably the most fun so far for me! I had this idea in mind from the beginning and really wanted to do this and it turned out awesome! The material is split in 4 graphs, each containing one element.The color spots are done by a custom generator and can be tweaked in various ways to create fast variation.The color tube and mixing palette can be tweaked as well.The canvas is completely procedurally generated, besides the actual painting that is taken from a texture map of a painting of Bob Ross (Yeah I know, no image textures, but I really did not care here, as the focus is on all the smaller part nonetheless).100 Substance Designer (Except Bob Ross)Rendered in Marmoset ToolbagTexture Breakdown with Markus Pohls Texture Breakdown Tool
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参与人数 1 元素币 +8 活跃度 +5
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