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原创地编-3D场景作品 [CG场景] Swamp Vegetation
发布于
2024-2-28
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[翻译] : 这是我做的一些植被工作,灵感来源于HuntShow Down团队的出色植被设计,如果你还没看过,一定要去看看!使用Unreal Engine 4渲染,我用了一些在Substance Designer中制作的纹理,有些来自Megascan。每个模型都是用SpeedTree创建的,我想更多地了解这个软件,学习如何制作各种植物,同时避免过度的程序化效果,追求更自然的外观。例如,我创建了一个棕榈叶生成器,在Substance Designer中是100%程序化的,然后根据生成的叶子在SpeedTree中重新制作了簇。利用顶点颜色,我还制作了一个苔藓着色器,这样可以控制泥泞和粗糙度,以及树皮上的变化,从而打破由SpeedTree产生的重复贴图。我还基于树皮高度图创建了一个自定义掩模,以便更自然地在树皮上应用苔藓和泥巴。希望你喜欢!

Here is some vegetation work I did, inspired by the amazing work on vegetation of the HuntShow Down team, check it out if you havent already !Rendered in Unreal Engine 4, I did some of the textures in Substance Designer  some are from Megascan.Every model is made in SpeedTree, I wanted to learn more about the software and its ability to create various plants while avoiding the procedural look and aiming towards something that looks more natural.For example I created a Palm leaf generator, 100 procedural in Substance Designer and then recreated the Cluster in SpeedTree from the leaves I generated. It was also very interesting to create a Moss Shader with the help of vertex color it allowed me to control the mud and the roughness, variation on the bark so has to break the tiling repetition created by SpeedTree. I also created a Custom mask based on the height map of Bark to apply  the moss and the mud on the bark properly and more naturally.Enjoy  !
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参与人数 1 元素币 +9 活跃度 +4
https://www.artstation.com/ducrocq_hugo

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Hawk_Paladin  发表于 2024-1-7 20:41:50  
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Environment/Vegetation Artist

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