element3ds.com
3D角色_武器_装备 [欧美写实] Power
发布于
2024-3-18
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This was a portfolio project. Chainsawman provided the characters and I took inspiration from a wide variety of fanart in various media. Power and Meowy were the primary focus. Below I will explain more about the programs and specific processes I used. ------------------------------------------------Concept for Facehttps//twitter.com/rodistic/status/1524554217205207043?s=21t=b3gtYxWRNUvFMiY6aAePIAConcept for Outfit and Pose https//twitter.com/bikku__2/status/1514304162967986181------------------------------------------------My Instagram https//www.instagram.com/chloeworthyart/Other Links https//linktr.ee/chloeworthyart------------------------------------------------1.) Modeling One focus was learning to rig in Blender, both of which were new to me. Another focus was sculpting long hair. I also wanted to improve my posed anatomy. Clothing was created in Marvelous Designer and was posed using the Morph Target feature. To get a good wireframe render in a short amount of time, I used Zwrap. I attempted to make an anime face that was uniquely stylized using Rosiantes concept as my inspiration. The chunky sneakers I was inspired by Bikkus concept and also the complex long hair. This plugin helped a lot in getting things in and out of Blender. https//dylanabernethy.gumroad.com/l/jtubm------------------------------------------------2.) EffectsThese characters required minimal effects and no real noteworthy techniques were explored.------------------------------------------------3.) Baking, Mapping,  Texturing I found this tutorial to be especially helpful for baking maps in Zbrushhttps//youtu.be/NVO07CZAlUIAt one point I was having problems with my Displacement maps exports from Zbrush 2022 and found I had to turn the midpoint value from .5 to 0. This link was also exceptionally helpfulhttps//www.cggallery.com/tutorials/displacement/?hc_location=ufiFollowing Maria Panfilovas tutorial, I did my Normals, Displacement, and Polypaint baking with the Multi-Map Exporter in Zbrush. I then went on to import Normals and Polypaint into Substance. This saved me time. Mapping UDIMs in Maya. Clothing, skin, and hard surfaces were textured in Substance Painter. In Substance, I just kept it simple using fill layers to maintain a stylized look.------------------------------------------------4.)Rendering I used Arnold for the assembly of the textures and lights. For the mood, I wanted to feel like a scene in the forest from the movie. This was established by placing an outdoor HDRI map for a subtle light fill. Various small lights were placed around to enhance the features of my model. These lights are used to guide the viewer and help tell a story. At one point SSS was giving me a hard time. This link was helpful https//docs.arnoldrenderer.com/plugins/servlet/mobile?contentId=40111557content/view/40111557------------------------------------------------5.)CompositingThe stills and turnaround were done using Arnold CPU.------------------------------------------------6.) Final Notes Thank you to all that responded when I asked for help.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
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参与人数 7 元素币 +43 活跃度 +20
Artstation:https://www.artstation.com/chloeworthyart

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