Part of an internal project we are working on in Aaron Sims Creative I was responsible for cleaning up a very rough concept sculpt and making it into an asset ready for rigging then I did all texturing and set up everything in Unreal Engine 5. I had a lot of fun figuring out the joints so they could actually work properly in animation art direction and VOD in the end by Aaron Sims rigging by Alex Temirovoriginal concept by Tsvetomir Georgiev