This character started as a speed sculpt based on one of weta workshops design, then i decided to take it further and make whole character. I created the concept but its heavily inpired by all great weta workshops explorations.This time since i have a very limited time i didnt want to spend it on low poly so i went for a cinematic character. It is rendered in unreal engine 5. Base lookdev lighting setup i took from CAVE academy, cinematic lights are set up by me.