As a Material Artist at Reply Game Studios, during the development of Soulstice I had the opportunity to work on Materials for all the Environments and Characters.This Material in particular is a Variation of Barnacles, made for Docks maps or walls. It was really fun and challenging to make! The goal of Soulstice overall texture structure is not to be totally realistic, but to have a specific style, and a clean look.Everything is made entirely with Substance Designer!A Very Big THANKS to Francesco Rosati, who taught me a lot and helped me become a better Material Artist!