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原创SD-材质-渲染 Call of Duty Modern Warfare 2 - Materials [Part 3 3]
发布于
2023-7-9
33173
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[翻译] : 这是三部分中的第三部分!我在Infinity Ward的《使命召唤:现代战争2》中担任材质艺术家。我的职责是创建新材质、更新/衍生旧材质,制作道路、融合地图、边缘和贴花等。我们团队既支持单人游戏也支持多人游戏。我们的材质创作流程非常灵活,拥有众多工具。根据任务需求,材质可以完全由程序生成、基于摄影测量,或者两者结合。为了制作这些材质,我使用了Substance Designer/Painter/Sampler、Reality Capture、Photoshop、ZBrush和3Ds Max。这个项目是整个团队的巨大努力,是众多优秀个人共同的成就。能与你们并肩工作是一种巨大的荣誉,谢谢你们!如果你想看看令人惊叹的材质作品,可以查看这些资料,到时候你就会感谢我了。

This is Part 3 of 3!I worked on Call of Duty Modern Warfare 2 as a Material Artist for Infinity Ward. My role was to create new materials, update/spin-off old ones, create roads, blend maps, trims and decals, among other stuff.Supporting both, Single-Player and Multi-Player teams.Our pipeline for material creation is really versatile, and we have many tools at our disposal. Depending on the task, the material can be fully procedural, completely photogrammetry based, or a mix of both. For the creation of these materials, I used Substance Designer/Painter/Sampler, Reality Capture, Photoshop, ZBrush and 3Ds Max.This project was a massive team effort, a collaborative achievement, done by many great individuals. It was a huge honor to work side-by-side with you guys, thank you!If you want to see some awesome material work, check out these profiles, you thank me later
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参与人数 1 元素币 +5 活跃度 +4
https://angelfernandes.artstation.com/

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Angel_Fernandes 实名

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Material Artist at Infinity Wa

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