在Max中,你可以使用默认渲染器来渲染一张高分辨率的纯色图。以下是一种方法:
1. 首先,在Max中打开你的模型。
2. 在视图中选择一个适合的角度和相机位置,以便使模型充满整个视图。
3. 在右上角的“渲染”菜单中,选择“渲染设置”选项。
4. 在渲染设置对话框中,选择“Common”选项卡,并在“Output Size”部分设置所需的分辨率。你可以选择一个较高的分辨率,例如1920x1080,以确保得到高质量的图像。
5. 在左侧的菜单中,选择“Renderer”选项卡,并选择“Default Scanline Renderer”作为默认的渲染器。
6. 点击“Render”按钮,在弹出的渲染对话框中选择输出文件的路径和格式。你可以选择保存为JPEG或PNG格式,其中PNG格式支持透明背景。
7. 在渲染对话框中,取消勾选“Enable Default Lights”和“Enable Default Camera”,以确保没有任何光照和相机效果。
8. 点击“Render”按钮开始渲染过程。
完成后,你将得到一张不带有光影的纯色渲染图,可以直接放在pur中参考使用。
In 3ds Max, you can use the default renderer to render a high-resolution solid color image for a model with textures. Here is one way to do it:
1. Open your model in Max.
2. Choose an appropriate angle and camera position in the view so that the model fills the entire view.
3. In the "Render" menu at the top right corner, select "Render Setup".
4. In the Render Setup dialog, go to the "Common" tab and set the desired resolution in the "Output Size" section. You can choose a higher resolution, such as 1920x1080, to ensure a high-quality image.
5. In the left menu, select the "Renderer" tab and choose "Default Scanline Renderer" as the default renderer.
6. Click the "Render" button and in the pop-up render dialog, choose the output file path and format. You can save it as JPEG or PNG, with PNG format supporting transparent background.
7. In the render dialog, uncheck "Enable Default Lights" and "Enable Default Camera" to ensure there are no lighting and camera effects.
8. Click the "Render" button to start the rendering process.
After it's done, you will have a solid color render image without any shadows or lighting, which can be directly used as a reference in pur.
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