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原创地编-3D场景作品 [地编场景] Call of Duty Modern Warfare 2 - Farm 18
发布于
2024-3-14
34802
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[翻译] : 以下是Farm 18地图的一些截图,展示了我为地图完成的一些材料工作。我在Infinity Ward担任《使命召唤:现代战争2》的材质艺术家,我的职责是创建新材质、更新/衍生旧材质、制作道路、融合地图、边缘和贴花等。我们团队的材质创作流程非常灵活,有许多工具可供使用。根据任务需求,材质可以是完全程序化的、全基于摄影测量的,或者是两者结合。为了制作这些材质,我使用了Substance Designer/Painter/Sampler、Reality Capture、Photoshop、ZBrush和3Ds Max。

这个项目是一个大规模的团队合作,是众多优秀个体共同的成就。能与你们并肩工作是一种巨大的荣誉,谢谢你们!如果你想欣赏一些惊艳的材料作品,可以查看这些资料,到时候你一定会感谢我的!

Here are a few screenshots of the Farm 18 Map showcasing some of my material work done for the map.I worked on Call of Duty Modern Warfare 2 as a Material Artist for Infinity Ward. My role was to create new materials, update/spin-off old ones, create roads, blend maps, trims and decals, among other stuff.Supporting both, Single-Player and Multi-Player teams.Our pipeline for material creation is really versatile, and we have many tools at our disposal. Depending on the task, the material can be fully procedural, completely photogrammetry based, or a mix of both. For the creation of these materials, I used Substance Designer/Painter/Sampler, Reality Capture, Photoshop, ZBrush and 3Ds Max.This project was a massive team effort, a collaborative achievement, done by many great individuals. It was a huge honor to work side-by-side with you guys, thank you!If you want to see some awesome material work, check out these profiles, you thank me later
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参与人数 1 元素币 +5 活跃度 +2
https://angelfernandes.artstation.com/

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一半旅人♀  发表于 2025-1-23 15:24:07  
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Angel_Fernandes 实名

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Material Artist at Infinity Wa

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