I`ve made some differences, but the whole idea was to make her with both WoW and HOTS features. That was a very hard project for me, although i`ve learned things i never learned during my whole sculpting experience. First, now i know how to make one texture output both metallic ornaments and non-metallic cloth. Second, i`ve made a great discovery about some optimization techniques. I`ve been using Displacement textures wrong this whole time, soo.. Some things here are low poly, but with true 8K Displacement maps! I`m really glad that im not just standing at one point and i am actually progressing. Thanks for watching!Big thanks to Tamara Bakhlycheva, because i took this post as a general reference: