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[翻译] : 简单而优雅地复杂,我们引入了Toby Foliage Engine(TTFE)——这个创新的单枢轴植被系统,试图模拟每个网格的多个枢轴,类似于Pivot Painter。Toby Foliage Engine(TTFE)着色器提供了实现逼真风效和植物阴影的全面解决方案。它无缝集成,用户界面友好,让应用到任何网格变得轻松。无需担心转换或繁琐步骤,因为着色器简化了这一过程。TTFE是一个与PBR着色自动协同工作的功能。风物理受内部基于顶点位置的体积影响。您可以在材质设置中控制体积的大小,以屏蔽风的效果。同样,也可以通过材质设置调整风的行为。这些着色器完全由Amplify Shader Editor制作,提供可定制的功能和易于学习的组织良好的节点。您可以在Unity Asset Store上找到它们。
Simple yet elegantly complex, introducing the Toby Foliage Engine (TTFE) - the innovative single-pivot vegetation system that attempts to simulate multiple pivots per mesh, similar to Pivot Painter.
The Toby Foliage Engine (TTFE) shaders provide a comprehensive solution for achieving realistic wind and plant shading. Its seamless integration and user-friendly interface make applying it to any mesh easy. There is no need to worry about conversion or any cumbersome steps as the shaders streamline this process.
TTFE is an automatic feature that works in conjunction with PBR shading. The wind physics is affected by internal mesh-based vertex position volumes. You can control the size of your volume to mask out wind in your material settings. Similarly, you can modify the behavior of your wind through the material settings.
Made entirely in the Amplify Shader Editor, these shaders offer fully customizable features and well-organized nodes that are easy to learn from.
Available on the Unity Asset Store
https://assetstore.unity.com/packages/vfx/shaders/the-toby-foliage-engine-279757
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