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SD-材质作品 The Last of Us_ Part 1 - Hometown
发布于
2024-5-27
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[翻译] : 我曾作为乔尔(Joel)房子内部(Hometown)的初级高级环境纹理师,在游戏开发期间离开顽皮狗。在项目中,我主要负责创建纹理、材料和着色器,以及室内墙壁和建筑建模。我的职责包括纹理处理、着色器创作、建模、场景布置和优化。高级环境艺术家:Johnny Chen初级高级环境纹理师:Khanh Nguyen照明艺术家:Scott Greenway顽皮狗是一个非常协作的工作室,因此各种资产、纹理和材料都从共享库中获取。

I worked as the initial Senior Environment Texture Artist on the interior of Joel_s House (Hometown) before leaving Naughty Dog during the game_s development.

During my time on the project I mainly created textures, materials, and shaders as well as modelling on interior walls and architecture.
My responsibilities included texturing, shader creation, modeling, set dressing, and optimization.
Senior Environment Artist: Jonny Chen
Senior Environment Texture Artist: Khanh Nguyen
Lighting Artist: Scott Greenway
Naughty Dog is a very collaborative studio and as such, various assets, textures, and materials are sampled from a shared library.
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参与人数 3 元素币 +17 活跃度 +10
Artstation:https://www.artstation.com/christopherhodgson

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