I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling_shaders), building several spaces, some mass-out, architecting, finishing and polish.
Leads: Brian Frank, Andrew Hopps
Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday
Palette Artists: Myself, Ethan Scheu
Lighting: Thad Steffen
Skies: Eric Cassels
Design: Chris Manprin, Darin Lantzy, Jake Meyer, Brian Frank