This project was created for the Grand Space Opera Artstation Challenge.
The main focus of the project was to focus on the big picture. So no details, but a lot of story and composition.
Houdini was used for all the big shapes such as the islands, the arena, and even the base shape for the big cloud. Also for some of the effects used on the cloud. Next to that, I used 3ds Max, Zbrush, substance suite, photoshop, and of course Unreal.
Concept by Chaehyeon Ra: https://www.artstation.com/contests/grand-space-opera-light-age/challenges/93/submissions/57876