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[翻译] : 我想分享一个我在假期里做的副业。我开始这个项目纯粹是为了好玩,用艺术创作来打发时间,同时也在虚幻引擎中学习新东西。但它最终变成了一款名为 _Someday_ 的小游戏。我是步行模拟游戏的爱好者,比如《艾迪丝·芬奇的记忆》、《伊森·卡特的消失》和《亲爱的艾斯特》。尤其是《艾迪丝·芬奇的记忆》,它成为了我创造这个小环境的主要灵感来源。这个项目不仅让我在虚幻引擎中得到了很好的实践,还让我学到了很多新知识。除了搭建、照明和构图,我还尝试了使用AI生成的纹理,发现了自动搭建的有效方法,练习了路径追踪光照,测试了DLSS,同时也提升了我在编写小故事、声音设计、蓝图制作等多方面的技能。背景故事讲述的是一个小游戏,主角是一系列迷人的场景,大部分设定在一个名叫Loona的房子内。希望你们会觉得这个项目富有启发性和乐趣!满满的爱,___安德鲁

I want to share a side project I was working on during my vacation. I started this project just for fun, to keep my hands busy with some art and to learn new things in Unreal Engine. But it turned out to be something that looks like a small game called _Someday._


I am a big fan of walking simulator games such as _What Remains of Edith Finch,_ _The Vanishing of Ethan Carter,_ and _Dear Esther._

These games, especially _Edith Finch,_ became the main source of inspiration to create this small environment.

This project not only provided good practice in Unreal Engine but also helped me learn a lot of new things. In addition to assembling, lighting, and compositions, I experimented with textures generated with AI, discovered efficient methods for auto-assembling, practiced with Path Traced Lighting, tested DLSS, and honed my skills in small story writing, sound design, making blueprints, and many more aspects.

In the background, I_ve crafted a story for a small game featuring a series of charming environments set mostly within a house of Loona.

Hope you will find this project inspiring and enjoyable!

With Big Love ___!

Andrew
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参与人数 3 元素币 +15 活跃度 +7
Artstation:https://www.artstation.com/paradoxmatters

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