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[翻译] : 由于我是个《黑暗之魂》和其他From Software出品的所有杰作的超级粉丝,所以我决定制作一系列具有鲜明Dark Souls识别度的素材。第一部分我尝试了灰烬,这些可以在每个篝火中找到,尤其是系列的第三部分是我的模型参考。(我想篝火里实际上有骨头,但那留给了另一款材料)所有内容都是在Substance Designer中创建的,然后用Marmoset Toolbag渲染,Photoshop进行后期处理。贴图使用Markus Pohl的Texture Breakdown Tool展示:(顺便说一句,那个图表一团糟,所以可能不会分享)
Since I am a huge fan of Dark Souls and every other masterpiece From Software has released, That_s why I decided to make a signature series of materials known from Dark Souls, or rather materials that have a strong recognition value to the franchise.
In the first run I tried the ashes, which can be found in every bonfire. Especially the third part of the series served as a model.
(I think there are bones in the actual bonfire, but I saved that for a different material)
100% created in Substance Designer
Rendered in Marmoset Toolbag
Post-process in Photoshop
Maps presentated with Markus_ Pohl Texture Breakdown Tool:
https://www.artstation.com/xxmarkxx/store/JpGq/texture-breakdown-tool
(Btw the graph is a mess, so I am probably not going to share it)
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