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SD-材质作品 Nodevember 2022 _ Psychedelic Alley
发布于
2024-7-17
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[翻译] : 我决定取消这个Nodevember的规则,尽管这是唯一的目的,但今年不会只做"节点"内容。原因是我觉得提示更适合环境,而且我期望的复杂性超过了我想要将所有东西都基于节点实现的程度。参与这样的挑战应该充满乐趣,而仅仅局限于使用节点完成我在规定时间内能完成的想法对我来说并不有趣。因此,我的提示将更加开放,有时包含节点,有时仅限于节点,有时直接在Blender中进行。我也正努力提升动画和合成技能,因为这些可能是我的薄弱环节。为了完成这个作品,我使用了Megascans和GScatter的一些资产,并调整了它们的着色器,只有背面的几何体发出光线,通过自身产生透明度和菲涅尔效果。我还把相机直接绑定到自行车上,并用一些噪声来模拟晃动的效果。我还为车轮和自行车添加了动画,使其沿着曲线移动,同时在下面的表面上实时绘制权重图,控制植物的分布和大小。在一些关键点添加更多噪声以打破技术性的图案,就这样完成了。

I have made the decision to drop the rules for this Nodevember and, even though it_s actually the only purpose, won_t be doing _nodes only_ this year. The reason being that I feel the prompts are just way more fitting for environments and somehow also expect more complexity than I would want to put into everything being node-based.

Participating in challenges like these is about fun and limiting my ideas to things I can accomplish in time by just using nodes is not fun to me. Therefore my prompts will be more open from now on, partially with nodes, partially only nodes and sometimes, like this one, just in Blender directly.
I am also trying to get more into animating and compositing as these are probably my weaker areas.
To get this one done I have used some assets from Megascans and GScatter and tweaked their shaders, so only the backfacing Geometry is emitting light and shining through itself to some translucency and frensel effects. I also stuck the camera directly to the bike and animated it with some noise to get the wobbly look. I also animated the wheels and the bike to follow a curve while dynamically painting on the surface below it, giving me a real time weightmap that controls the distribution and size of the plants. Some more noise at a few points to break up the technical pattern and voilá.
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参与人数 3 元素币 +9 活跃度 +6
Artstation:https://www.artstation.com/kaikizzle

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