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2024-7-26
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[翻译] : 我在《Endzone 2》中创建的众多材料之一。模拟是在Houdini中完成的,使用了Game Development Toolset的自动贴图分布网格功能。然后将网格导出到Designer进行烘焙,并在Graph中进行了进一步的程序纹理处理以及一些老化效果的调整。最后,我将模拟与从Megascans获取的砾石材质融合,使其更适合《Endzone 2》中的使用。游戏内的纹理分辨率为1K,而渲染图片为4K。Houdini是一个非常强大的工具,事实上,它是所有我尝试过的工具中,不仅易于模拟,而且速度快、精度高。

One of the many materials I created for Endzone 2. The simulation was made inside Houdini, using the Game Development Toolset for autotiling distributed Meshes. The mesh was then exported into Designer for Baking and has been procedurally textured after and also got some more tweaks and aging passes inside the Graph. Finally I blended the simulation with a Gravel Material I grabbed from Megascans to embedd it better for the intended use in Endzone 2.

The textures in-game are at a resolution of 1K, while the renders were made at 4K.
Houdini is a really powerful tool and actually the only one of all that I tried, that makes simulation not only easy, but is also fast and precise.
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参与人数 3 元素币 +16 活跃度 +8
Artstation:https://www.artstation.com/kaikizzle

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