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[翻译] : 我为即将推出的个人项目系列 "Human Emotions" 所制作的一组游戏就绪的植物模型。流程是从Photoshop中的块状轮廓草图开始,然后在Zbrush中添加高精度几何体,以Photoshop的草图布局为参考。我使用曲线刷快速迭代和调整alpha卡,并用贝塞尔曲线进行调整。接下来,我使用Substance Painter烘焙和贴图,用Blender创建植物。最终资产导出并在UE4中设置为pivot painter。一旦项目完全完成,我计划制作一个深入的环境艺术创作教程视频系列。
A collection of game ready foliage I have been working on for my upcoming personal project series Human Emotions.
The process for the foliage started with blockout alpha cards in Photoshop, ,In Zbrush high poly geo was placed on top of the arrangements using the Photoshop mock ups as a guide . I made the high polys using curve brushes to quickly iterate and tweak the alpha cards with splines. The cards where then baked and textured using Substance Painter and the plants were created using Blender. The final assets were exported and setup for pivot painter inside of UE4.
I plan to create a more in depth video tutorial series which covers all aspects of environment art creation, once the project has been fully completed.
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