Magmar-aZrQ
Personal Project: Rise
In this project, I wanted to continue exploring the potentials of Niagara by incorporating some interaction behavior between the character and the environment, to give it more life and a deeper sense of connection between the two. The character animation is based on Kayn from League of Legends. All the particle and grass systems are driven through Niagara and Blueprints. I used Houdini and Photoshop to create the mesh assets and textures that I needed.
Also, I'm excited to share some impressive sound design created by Lucas Castilho, featured in my effect.