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原创地编-3D场景作品 The Last of Us_ Part 1 Hunter City Financial Plaza
发布于
2024-8-10
15678
1

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[翻译] : 我在测试阶段接手了这个关卡,负责纹理和大量建模以及布景,因为我是那个时期唯一的环境艺术家。时间紧迫,但这是一个有趣的项目,因为我比平时要承担更多职责。建模 - Santiago Gutierrez, Andres Rodriguez纹理贴图 - Christian Nakata额外建模 - Jose Vega, 辅助纹理 - Peyton Varney照明 - Patrick O-Brien电影级照明 - Quentin Frost宽画 - Diana Lopez, Yan Dong, Ryan Burke, Michael Thurston图形 - Hailey Del Rio特效 - Natasha Hui前景 - Christophe Desse, Michel Hatfield外包 - Ashleigh Dale, Hailey(Hailey一直都在,100%是Hailey负责所有图形)Brian Sanders以及其他数百名Naughty Dog的团队成员,没有他们这个项目不可能完成。

I took this level over in a beta state and was responsible for texturing, and a lot of modeling and set dressing as well being the only environment artist on it for a certain period. It was a tight deadline but an interesting level since I had to wear more hats than usual.

Modeling- Santiago Gutierrez, Andres Rodriguez
Texture block in pass by Christian Nakata
Additonal Modeling by Jose Vega, additional Texturing by Peyton Varney
Lighting- Patrick O-Brien
Cinematic Lighting- Quentin Frost
Wides- Diana Lopez, Yan Dong, Ryan Burke, Michael Thurston
Graphics- Hailey Del Rio
FX- Natasha Hui
Foreground- Christophe Desse, Michel Hatfield
Outsourcing- Ashleigh Dale, Hailey always all the time hailey 100 years hailey all the graphics, Brian Sanders
And a few hundred other peeps at Naughty Dog that this wouldn_t be possible without.
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参与人数 3 元素币 +14 活跃度 +12
Artstation:https://www.artstation.com/ali_g

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fengyu123  发表于 2024-8-10 18:47:47  
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