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[翻译] : 《De_Dust2》或《Dust II》是《反恐精英》中的一个标志性地图,经过了多次迭代。它是有史以来我最喜欢的任何竞技射击游戏地图之一,我在青少年时期与朋友们在LAN聚会时玩过很多美好的回忆。我创作这个环境的目的是,从《CS:GO》的最新版本中汲取灵感,用自己的方式对它进行创新,将多个迭代版本融合在一起,创造一些新的东西。这个场景利用了Megascan库的材质、3D资产和贴花。我们使用Bridge将资产导出到UE4,并使用Mixer创建自定义材质。(Crate Mix由James Lucas制作)
De_Dust2, or Dust II, is an iconic map from Counter-Strike which has gone through numerous iterations. It_s one of my favourite maps in any competitive shooter of all time and I have tons of fond memories playing it with my friends at LAN parties in my teens.
My goal with this environment was to take the most recent version of Dust II from CS:GO and do my own twist on it by combining several of the iterations into something new.
This scene leveraged the Megascans library_s materials, 3d assets and decals. Bridge was used to export the assets to UE4 and Mixer to create custom materials.
(Crate Mix created by James Lucas)
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