Alas we are done with another last of us project. I was the texture artist on this first part of Bill_s town. I worked closely with my amazing modeler Edgar Martinez from it_s start as a look dev vertical slice all the way to final polish. My responsibilities were mainly texture and shader creation, vertex blending the environment and props, uv_ing, and some minor modeling and layout. Of course there_s all these integral artists in other departments that make this possible, here_s some of them:
Lighting- Ai-Fen Lo, Joey Lenz
Wides- Ryan Burke, Diana Lopez, Leonard Williams, Yan Dong
Graphics- Hailey Del Rio
FX- Kirsten England
Foreground- Michael Fadollone
Design scripting - Rong Deng
Outsourcing- Ashleigh Dale, Hailey again, Brian Sanders, Mark Pajarillo, and all our awesome outsourcing partners I can_t name them all but they contribute quite a lot.
And a few hundred other peeps that make it possible at Naughty dog