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3D角色_武器_装备 Project Grotto - Camp Prototype
发布于
2024-8-30
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[翻译] : 花了几周时间完成了我的梦想游戏项目的第一份视觉原型!我想测试一下我在过去几个月里在虚幻引擎5中学到的未过滤像素纹理风格的可行性。作为单人开发者,这种风格将极大地降低构建和迭代资产的复杂性,同时赋予游戏更独特的视觉风格。另一个巨大的好处是模型低多边形,纹理尺寸也非常小,提供了近乎内置的优化。计划中的游戏是一款冒险类第一人称射击游戏,背景设定在一个被巨大墙壁包围的神秘森林区域。玩家的营地将是他们旅程中频繁往返的重要地点。夜晚,玩家将面临游荡的敌人,包括巡逻飞行器。这个项目将继续使用虚幻引擎5。我计划继续原型制作,并计划在2025年中期开始全面开发。请注意,这里看到的一切都只是一个非常非常早期的原型,视觉效果将在开发过程中大幅变化和改进。

Took a couple weeks to put together the first visuals prototype for my dream game project! I wanted to test the viability of the unfiltered pixel texture style I have been learning over the last few months in Unreal Engine 5. As a solo dev, this style will greatly reduce the complexity to build and iterate assets, as well as give the game a more unique look and feel. Another huge benefit is the models are low poly and the texture sizes are very small providing practically built in optimization.

The planned game will be an adventure FPS that takes place in a mysterious forested zone that is completely surrounded by massive walls. The player_s campsite will be an important location they travel to and from throughout their journey. At night, players will face groups of roaming enemies including patrolling aircraft.
This project will continue to utilize Unreal Engine 5. I plan to keep prototyping and begin full development mid 2025. Please note everything seen here is a very VERY early prototype, the visuals will change and improve greatly over the course of development.
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参与人数 3 元素币 +17 活跃度 +12
Artstation:https://www.artstation.com/mikekennedyart

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hhhappy  发表于 2024-8-30 16:10:20  
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