INTRODUCTION TO MAYA 2019. INTERFACE AND WORKFLOW WITH ERIC KELLER. Preview. Introduction. Maya Projects and Interface. Viewport Display and Grid Options. Maya Toolbox. The Outliner. The Channel Box. Display Layers. The Attribute Editor. The Node Editor. Maya Shelves. NURBS and Polygons. Polygon Modeling Basics. Modeling Toolkit. Maya Sculpting Brushes. Duplication and Pivot Points. Retopology with Quad Draw. Maya Curves. Deformer Basics. UV Texture Editor. Texture Map Basics. Hypershade. Arnold Standard Material. Cameras. Lighting with Arnold Basics. Animating with the Graph Editor. Using MASH for Instancing. Batch Render Settings. Custom Marking Menus. Conclusion.