CG视频教程 [平面/后期] 《游戏用户界面大师班:Godot 制作库存系统和 UI》(中英双字)
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2023-10-27
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CG教程: UI|平面设计 其他 
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英文名:Godot Make an Inventory System and UI – Game User Interfaces Masterclass
随机1集试看,教程共99集,总时长10小时56分,高清视频,有素材文件。
官方简介:https://www.skillshare.com/class ... sterclass/344293182

img_83fdc146b4afccc6_ZFN4OEdYWHZpL0doSlpLMkIzMmFUeTVJNlhxTE1NZXI3d1FuNHRyN1VaTT0.jpg image.png

【教程目录】
\01-Setup and Godot Concepts\01-001-Installation and Project Setup.mp4
\01-Setup and Godot Concepts\01-002-Godot Editor Interface.mp4
\01-Setup and Godot Concepts\01-003-Editor Settings.mp4
\01-Setup and Godot Concepts\01-004-Scenes and Nodes.mp4
\01-Setup and Godot Concepts\01-005-Controls Anchors Margins and Layouts.mp4
\02-Creating the UI\02-001-Introduction.mp4
\02-Creating the UI\02-002-Starting the UIInventory Scene.mp4
\02-Creating the UI\02-003-Container Control Nodes.mp4
\02-Creating the UI\02-004-Placing a HBoxContainer.mp4
\02-Creating the UI\02-005-Understading Anchors and Margins.mp4
\02-Creating the UI\02-006-Adding the Items and Info Columns.mp4
\02-Creating the UI\02-007-Categories Header and Grid.mp4
\02-Creating the UI\02-008-Category Button Scene.mp4
\02-Creating the UI\02-009-Category Button Adjustments.mp4
\02-Creating the UI\02-010-Grid for Inventory Items.mp4
\02-Creating the UI\02-011-Reusable Button Frame Scene.mp4
\02-Creating the UI\02-012-Inventory Item Button Scene.mp4
\02-Creating the UI\02-013-Aligning the Navigation Arrows.mp4
\02-Creating the UI\02-014-Creating the Item Info Box.mp4
\02-Creating the UI\02-015-Rich Label for the Item Description.mp4
\02-Creating the UI\02-016-Custom UI Theme.mp4
\02-Creating the UI\02-017-Item and Equipment Stats Labels and Icons.mp4
\02-Creating the UI\02-018-Understanding Size Flags.mp4
\02-Creating the UI\02-019-Documentation Inside Godot.mp4
\02-Creating the UI\02-020-Equipment Slots and Complex UI Positioning.mp4
\02-Creating the UI\02-021-UI to any Screen Size and Keep Aspect Ratio.mp4
\02-Creating the UI\02-022-Context Menu and Setting Button Skinning.mp4
\02-Creating the UI\02-023-Placing the Context Menu.mp4
\02-Creating the UI\02-024-Understanding UI Scrolling in Godot.mp4
\02-Creating the UI\02-025-Placing the ScrollContainer to Scroll Inventory Items.mp4
\02-Creating the UI\02-026-Customizing and Hiding Scroll Bars.mp4
\02-Creating the UI\02-027-Inventory Full Screen and Title Header.mp4
\02-Creating the UI\02-028-Gold Counter.mp4
\02-Creating the UI\02-029-Character Level Progress Bar.mp4
\02-Creating the UI\02-030-Inventory Footer and Close Button.mp4
\02-Creating the UI\02-031-Importing the Sample Game and Tilemap Scene.mp4
\03-GDScript Crash Course\03-001-Intro to GDScript for Programmers.mp4
\03-GDScript Crash Course\03-002-Signals Coroutines and Event-Based Programming.mp4
\03-GDScript Crash Course\03-003-Building a Traffic Light with Godot to explore all features of GDScript.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-001-Resources.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-002-Resources as Scriptable Objects.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-003-Why create custom Resources and Scriptable Objects.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-004-Coding EntityItem and our First Custom Resource.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-005-Creating More Item Resources.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-006-EntityPlayer and Player Resource.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-007-Game State with Singletons and Preloading Resources.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-008-Instantiating Custom Resources Unique and Shared Resources.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-009-Inventory with Unique Item Instances and References.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-010-Multiple Item Categories in One with Category Displays.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-011-Importing the Sample Database and Creating a Big Inventory.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-012-Dynamically Loading Resources from a Directory.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-013-Indexing Items by Category.mp4
\04-Godot Resources In-Depth and Inventory Data Model\04-014-Counting Items from Multiple Categories.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-001-Planning a Pagination Based Scrolling (Infinite Scrolling).mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-002-Starting the Implementation of the Scrolling.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-003-Instantiating Grid Buttons for Inventory Items.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-004-Assigning EntityItem and Item Sprites to Buttons in the Grid.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-005-Splitting Items in Different Grid Pages.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-006-Calculating Page Size and Amount of Pages.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-007-Scrolling Left and Right by Jumping to Pages.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-008-Hiding Navigation Buttons In the First and Last Pages.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-009-Basic Scrolling Animation with an Animation Player.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-010-Coding the Scroll Forward Animation.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-011-Coding the Scroll Backwards Animation.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-012-Updating Navigation Params when the Animation Finishes.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-013-Splitting Items by Category with Dynamic Grids per Category.mp4
\05-Dynamically Populating Inventory Grids and Scroll Animations\05-014-Code Hack to Fix the Scroll Animation Issue.mp4
\06-Inventory Category Buttons (Category Displays)\06-001-Instantiating Category Buttons.mp4
\06-Inventory Category Buttons (Category Displays)\06-002-Assigning the Icons of Categories to Buttons.mp4
\06-Inventory Category Buttons (Category Displays)\06-003-Saving References to Category Display Pages and Nodes.mp4
\06-Inventory Category Buttons (Category Displays)\06-004-Navigate to Category Page.mp4
\06-Inventory Category Buttons (Category Displays)\06-005-Category Button States and Highlighting on Mouse Over.mp4
\06-Inventory Category Buttons (Category Displays)\06-006-Active Category Displays.mp4
\06-Inventory Category Buttons (Category Displays)\06-007-Label with the Name of the Active Category.mp4
\06-Inventory Category Buttons (Category Displays)\06-008-Label Centered on Top of the Active Category.mp4
\06-Inventory Category Buttons (Category Displays)\06-009-Category Label Movement with the Mouse.mp4
\07-Item Info Box\07-001-Item Button Mouse Hover Border.mp4
\07-Item Info Box\07-002-Referencing the Nodes of the Info Box.mp4
\07-Item Info Box\07-003-Assigning Item Properties to the Info Box.mp4
\07-Item Info Box\07-004-Displaying Item Properties on Mouse Hover.mp4
\08-Equipping and Unequipping Items\08-001-AnimationPlayer and Functions to Highlight Active Item Buttons.mp4
\08-Equipping and Unequipping Items\08-002-Highlighting Item Buttons on Click.mp4
\08-Equipping and Unequipping Items\08-003-Showing the Item Context Menu.mp4
\08-Equipping and Unequipping Items\08-004-Data Model for Equipped Items.mp4
\08-Equipping and Unequipping Items\08-005-Base Equip and Unequip Items Funcions.mp4
\08-Equipping and Unequipping Items\08-006-Custom Signals for Handling Item Equip Events.mp4
\08-Equipping and Unequipping Items\08-007-Item Equipped Background.mp4
\08-Equipping and Unequipping Items\08-008-Binding an Item to the Context Menu.mp4
\08-Equipping and Unequipping Items\08-009-Equip and Unequip Items with the Context Menu.mp4
\08-Equipping and Unequipping Items\08-010-Equipment Slots with Assigned Item Types.mp4
\08-Equipping and Unequipping Items\08-011-Fixing the Unequip Slot Callback.mp4
\08-Equipping and Unequipping Items\08-012-Showing the Icon of the Equipped Items.mp4
\08-Equipping and Unequipping Items\08-013-Automatically Unequip One Handed when Two Handed is Equipped.mp4
\09-Acquiring and Picking Up Items\09-001-Adding New Items Into The Inventory.mp4
\09-Acquiring and Picking Up Items\09-002-Reloading The Inventory Screen With New Items.mp4
\09-Acquiring and Picking Up Items\09-003-Hiding And Showing The Inventory Screen In The Game.mp4
\09-Acquiring and Picking Up Items\09-004-Pause The Game When The Inventory Is Open.mp4
\09-Acquiring and Picking Up Items\09-005-Collectable Item Nodes And Adding To The Inventory.mp4
\Godot Inventory Ui And Inventory System Course Trailer.mp4
\resources.zip

\01-安装和戈多概念\01-001-安装和项目设置.mp4
\01-设置和戈多概念\01-002-戈多编辑器界面.mp4
\01-设置和戈多概念\01-003-编辑器设置.mp4
\01-设置和戈多概念\01-004-场景和节点.mp4
\01-设置和戈多概念\01-005-控制锚定边距和布局.mp4
\02-创建 UI\02-001-简介.mp4
\02-创建 UI\02-002-启动 UI 内容场景.mp4
\02-创建 UI\02-003-容器控制节点.mp4
\02-创建 UI\02-004-放置 HBox 容器.mp4
\02-创建 UI\02-005-下移定位点和边距.mp4
\02-创建 UI\02-006-添加项目和信息列.mp4
\02-创建 UI\02-007-类别标头和网格.mp4
\02-创建 UI\02-008-类别按钮场景.mp4
\02-创建 UI\02-009-类别按钮调整.mp4
\02-创建 UI\02-010-库存项的网格.mp4
\02-创建 UI\02-011-可重用按钮框架场景.mp4
\02-创建 UI\02-012-物品栏按钮场景.mp4
\02-创建 UI\02-013-对齐导航箭头.mp4
\02-创建 UI\02-014-创建项目信息框.mp4
\02-创建 UI\02-015-项目描述的丰富标签.mp4
\02-创建 UI\02-016-自定义 UI 主题.mp4
\02-创建 UI\02-017-项目和设备属性标签和图标.mp4
\02-创建 UI\02-018-了解大小标志.mp4
\02-创建 UI\02-019-戈多里面的文档.mp4
\02-创建 UI\02-020-设备槽和复杂的 UI 定位.mp4
\02-将 UI\02-021-UI 创建为任何屏幕尺寸并保持宽高比.mp4
\02-创建 UI\02-022-上下文菜单和设置按钮外观.mp4
\02-创建 UI\02-023-放置上下文菜单.mp4
\02-创建 UI\02-024-了解在戈多中滚动 UI.mp4
\02-创建 UI\02-025-放置滚动容器以滚动清单项目.mp4
\02-创建 UI\02-026-自定义和隐藏滚动条.mp4
\02-创建 UI\02-027-清单全屏和标题标题.mp4
\02-创建 UI\02-028-黄金计数器.mp4
\02-创建 UI\02-029-字符级别进度条.mp4
\02-创建 UI\02-030-库存页脚和关闭按钮.mp4
\02-创建 UI\02-031-导入示例游戏和拼贴图场景.mp4
\03-编程速成课程\03-001-程序员通用脚本简介.mp4
\03-GDScript 速成课程\03-002-信号协程和基于事件的编程.mp4
\03-GDScript 速成班\03-003-与戈多一起构建红绿灯,探索 GDScript 的所有功能.mp4
\04-Godot 资源深度和库存数据模型\04-001-资源.mp4
\04-Godot 资源深度和清单数据模型\04-002-资源作为可脚本对象.mp4
\04-Godot 资源深度和清单数据模型\04-003-为什么要创建自定义资源和可编写脚本的对象.mp4
\04-Godot 资源深度和清单数据模型\04-004-编码实体项和我们的第一个自定义资源.mp4
\04-Godot 资源深度和库存数据模型\04-005-创建更多项目资源.mp4
\04-戈多资源深度和库存数据模型\04-006-实体玩家和玩家资源.mp4
\04-戈多资源深度和库存数据模型\04-007-单例和预加载资源的游戏状态.mp4
\04-Godot 资源深度和库存数据模型\04-008-实例化自定义资源唯一和共享资源.mp4
\04-Godot 资源深度和清单数据模型\04-009-具有唯一项目实例和引用的清单.mp4
\04-戈多资源深度和库存数据模型\04-010-多个项目类别合二为一,类别显示.mp4
\04-Godot 资源深度和清单数据模型\04-011-导入示例数据库并创建大型清单.mp4
\04-Godot 资源深度和清单数据模型\04-012-从目录中动态加载资源.mp4
\04-戈多资源深度和库存数据模型\04-013-按类别索引项目.mp4
\04-Godot 资源深度和库存数据模型\04-014-计算多个类别中的项目.mp4
\05-动态填充库存网格和滚动动画\05-001-规划基于分页的滚动(无限滚动).mp4
\05-动态填充库存网格和滚动动画\05-002-开始实施滚动.mp4
\05-动态填充库存网格和滚动动画\05-003-实例化库存项的网格按钮.mp4
\05-动态填充清单网格和滚动动画\05-004-将实体项和项目子画面分配给网格中的按钮.mp4
\05-动态填充清单网格和滚动动画\05-005-拆分不同网格页中的项目.mp4
\05-动态填充清单网格和滚动动画\05-006-计算页面大小和页面数量.mp4
\05-动态填充清单网格和滚动动画\05-007-通过跳转到页面向左和向右滚动.mp4
\05-动态填充清单网格和滚动动画\05-008-在第一页和最后一页中隐藏导航按钮.mp4
\05-动态填充物品栏网格和滚动动画\05-009-使用动画播放器的基本滚动动画.mp4
\05-动态填充库存网格和滚动动画\05-010-对向前滚动动画进行编码.mp4
\05-动态填充库存网格和滚动动画\05-011-向后滚动动画编码.mp4
\05-动态填充清单网格和滚动动画\05-012-动画完成后更新导航参数.mp4
\05-动态填充库存网格和滚动动画\05-013-使用每个类别的动态网格按类别拆分项目.mp4
\05-动态填充库存网格和滚动动画\05-014-代码破解以修复滚动动画问题.mp4
\06-库存类别按钮(类别显示)\06-001-实例化类别按钮.mp4
\06-库存类别按钮(类别显示)\06-002-为按钮分配类别图标.mp4
\06-库存类别按钮(类别显示)\06-003-保存对类别显示页面和节点的引用.mp4
\06-库存类别按钮(类别显示)\06-004-导航到类别页面.mp4
\06-库存类别按钮(类别显示)\06-005-类别按钮状态和鼠标悬停时突出显示.mp4
\06-库存类别按钮(类别显示)\06-006-活动类别显示.mp4
\06-库存类别按钮(类别显示)\06-007-带有活动类别名称的标签.mp4
\06-库存类别按钮(类别显示)\06-008-标签以活动类别为中心.mp4
\06-库存类别按钮(类别显示)\06-009-使用鼠标移动类别标签.mp4
\07 项目信息框\07-001-项目按钮鼠标悬停边框.mp4
\07-项目信息框\07-002-引用信息框的节点.mp4
\07-项目信息框\07-003-将项目属性分配给信息框.mp4
\07-项目信息框\07-004-鼠标悬停时显示项目属性.mp4
\08-装备和取消装备物品\08-001-动画播放器和功能,用于突出显示活动物品按钮.mp4
\08-装备和取消装备物品\08-002-单击时突出显示物品按钮.mp4
\08-装备和取消装备物品\08-003-显示物品上下文菜单.mp4
\08-装备和未装备物品\08-004-装备物品的数据模型.mp4
\08-装备和未装备物品\08-005-基础装备和未装备物品功能.mp4
\08-装备和未装备物品\08-006-用于处理物品装备事件的自定义信号.mp4
\08-装备和未装备物品\08-007-装备背景.mp4
\08-装备和取消装备物品\08-008-将物品绑定到上下文菜单.mp4
\08-装备和取消装备物品\08-009-使用上下文菜单装备和未装备物品.mp4
\08-装备和未装备物品\08-010-指定物品类型的装备槽.mp4
\08-装备和取消装备物品\08-011-修复未装备插槽回调.mp4
\08-装备和未装备物品\08-012-显示装备物品的图标.mp4
\08-装备和未装备物品\08-013-装备双手时自动取消装备单手.mp4
\09-获取和领取物品\09-001-在物品栏中添加新物品.mp4
\09-获取和领取物品\09-002-用新物品重新加载物品栏屏幕.mp4
\09-获取和拾取物品\09-003-隐藏并显示游戏中的物品栏屏幕.mp4
\09-获取和领取物品\09-004-在物品栏打开时暂停游戏.mp4
\09-获取和领取物品\09-005-可收集物品节点并添加到物品栏.mp4
\戈多库存UI和库存系统课程预告片.mp4
\资源.zip

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haha123  发表于 2022-9-18 19:03:11  
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感谢楼主精彩分享,学习啦!!!
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带帽子的风衣  发表于 2024-3-1 15:56:12  
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可惜版本有点老
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